77937106

One of the things which needs to be looked at is how to keep the attention system from overwhelming the experience system. In some of the online games if I want to as a character I can spend all of my time making shields then come back later and see a huge stockpile of shields to sell. this is something I want to avoid. it may be that attention calls would make a character fall further and further behind rather than make them a lot of money.

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