There are two levels of Metagame to be dealt with. There is an individual level Metagame, which deals with a character’s between-adventure activities and issues of connection, community and lifestyle. On the other hand is the Metagame of kings and countries. This is the game that is connected to Birthright, Blood Royale, etc. Of course, a Metagame (individual) character could be the ruler of a Metagame country. The hierarchy of the games looks something like this:

Character Game

Attention was most intricately wound into the Character Game. Whether the character was doing work for his secret society or was instead pursuing the Countess X was something that divided up a character’s Attention, and required the player to balance his choices.

What if Attention is not a stat? We’ve been treating it like one, like Physical Strength or Dexterity or some such. But what if, instead, a character’s Attention allotment is based on something else, and is variable? The assumption being that the rest of a character’s time not dealt with using his Attention allotment is taken up with leisure or recreation. Sort of a “task expands to fill the allotted time” approach? And at the same time, taking more leisure time allows a character to be more rested, etc.

Say that there are a uniform 20 points a day for all characters. (No one has more; no one has less.) You need to allocate 4 points for Rest, or else you start to accumulate Fatigue. And you cannot optimize things by shifting your Rest around. Changing your Rest costs one or more Attention points. (So a routine schedule becomes a desirable thing.) Many things that cost Attention also add Fatigue, so balancing Attention and Rest takes some work. Maybe different races have different allocation patterns (hobbits require more Rest, elves can go longer without Rest, but need big chunks of it periodically, whatever…)

As usual, just some ideas to kick around.


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