Design Patterns of Successful RPGs

I downloaded it and filed it in my RPG library. I’ll try to print a dead-tree
version I can read at some point.

Scanning through quickly it looks like it might be useful to go through it as a
starting point for identifying mechanics you want to use (or avoid) though I’m
not sure if it will really produce better design.

Link

Quoting Thor Hansen :

> http://www.20by20room.com/
> at the top there is a link to the text of a book called *Design Patterns of
> Successful Role Playing Games *It is too many pages to be printed at the
> library but it is a PDF so read it all you want

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