I downloaded it and filed it in my RPG library. I’ll try to print a dead-tree
version I can read at some point.
Scanning through quickly it looks like it might be useful to go through it as a
starting point for identifying mechanics you want to use (or avoid) though I’m
not sure if it will really produce better design.
Quoting Thor Hansen :
> at the top there is a link to the text of a book called *Design Patterns of
> Successful Role Playing Games *It is too many pages to be printed at the
> library but it is a PDF so read it all you want