Design Patterns of Successful RPGs

I downloaded it and filed it in my RPG library. I’ll try to print a dead-tree
version I can read at some point.

Scanning through quickly it looks like it might be useful to go through it as a
starting point for identifying mechanics you want to use (or avoid) though I’m
not sure if it will really produce better design.


Quoting Thor Hansen :

> at the top there is a link to the text of a book called *Design Patterns of
> Successful Role Playing Games *It is too many pages to be printed at the
> library but it is a PDF so read it all you want


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: