This blog has a new name: Antherwyck House Games. It’s the same blog, fundamentally; all the old posts are still here, and it will continue to be largely about DragonQuest and about indie games. But it is now going to be linked from the new website (coming soon), and is going to become an official part of Antherwyck House. Announcements and discussions of new projects will be posted here.
We’re never going to be a high volume publisher; this is a side-line for us. But, after the fundraiser for the Wilderness adventure, it became clear that there was still an audience for DragonQuest materials, even though it’s been nearly a quarter century since anything was last published. We’re looking to become the source for that small audience.
We’re plotting a release schedule for our first year. The present plan is to have one new title per quarter, and we’ll see how that works out.
We may also get more heavily involved in the development of a retro-clone for DragonQuest. Retro-clones are re-written rules that are compatible with an existing game. The core concepts of the game remain, but they are written in new language, so that they do not fall afoul of copyright law. A lot of old-school games are getting this treatment. Having a free retro-clone of DragonQuest would make it easier for new players to discover the game and try it out.