The Sakkiz-Kamar Underhalls

An underground complex of 15 rooms, with a central hallway connection.  Stairs shown at the bottom of the map lead up to the main Fortress Sakkiz-Kamar.

postmap32-b1207map

This is an axonometric projection, so all the rooms are the proper size and orientation to one another.  It’s similar to isometric, but here, the walls that should be 90 degrees to one another are 90 degrees, so you can rotate this  halfway and look at it as a plan view.  Distances between places can be measured accurately (as long as you are measuring parallel to the ground plane).

It’s less convoluted than some other dungeons, but in this experiment, I wanted to be sure it would be very readable.  I haven’t really taken full advantage of having the walls show, other than in a couple of rooms (the Large Hall in the middle and the Holding Cell at the far end, as well as a few archways in the corridor), but this is a nice way to show a dungeon, and I will probably do more along these lines.  Next time I do one of these, I should make sure to make the vertical lines non-reproducible; it’ll read much better that way.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project.

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One Response to “The Sakkiz-Kamar Underhalls”

  1. Crypt of the Tetris-Lords – pt 1 | Antherwyck House Games Blog Says:

    […] posting the last map in this style, I learned that it is also referred to as “military projection.” It’s probably […]

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