Works in Progress

Here are updates on several different things for the past couple weeks, including a work-in-progress map, the Exquisite Corpse CITY project, and a couple of DragonQuest-related items.

The map is a progress shot of another “military perspective” map.  This was trying out a shading (using a gel ballpoint pen; not how the finished version will be done. This was just testing on a photocopy of the map).  The colored shading seems to help with reading it more clearly (and shadows on the ground may help, as well).  I’m thinking about also making a simple, standard overhead view map of this same complex, to make it easier for a GM to make notes and keep track of where the characters and the opposition are.

progress2 draft

Would this be good as a future Un-Furnished Dungeon? Or, the second map could be a Patreon supporter premium, if I got that up and running.  (Some other thoughts on Patreon below.)

The Exquisite Corpse City project is still under way, and we seem to be making a little progress.  I’ve handed off sections to a couple more people this weekend, and the number of available slots will keep increasing as more pieces are done and the city grows, and there are more edges to add on to.  I’ve posted a glimpse of the 3/4 completed city center, to give a sense of the variety of styles that are going to be in this from the outset.  For those of you who aren’t following the Exquisite Corpse CITY Google Group, here this is:


I really like the very different styles that are in this already.

The start was slow, because there are only 4 sides to the initial starting square.  With 3 of those sides now extended, there are now 5 openings, and another 3 will come open when that 4th side is done.  And as some of those get finished, even more openings become available.

This Exquisite Corpse is a little more difficult to manage, since part of the process is to have each artist go back and add in some buildings in their style to the section that they built from, so the seams in the city should be a bit less straight line.  That requires everyone to work on top of everyone else’s drawings, so that is causing more complication, but I think it’ll turn out well in the end.

The DragonQuest adventure (Wilderness of Ordurak) was subject of some recent discussion on the DragonQuest RPG group.  We are really hoping that it is going to be done in the next couple months, along with the revised version of The Water Works adventure and the Poor Brendan’s Almanac supplement.

If Patreon had been around a few years ago, that would’ve been a much better model to work from.  And, I’ve been thinking about starting a Patreon for the maps I’ve been making, although there are many other gaming map makers out there, and I’m not sure if there would be interest in supporting my work.  (If you would seriously be interested, though, let me know.  If there are at least a few potential supporters, I’d be more tempted to start something like that up.)

The other thing that would make a lot of sense as a Patreon project would be a re-write of the DragonQuest rules (aka Open DQ).  This is an idea that’s been kicking around, though without much interest behind it, for quite a while.  Like other OSR retro-clones, it would be a compatible re-write of the rules to duplicate the functionality of the original SPI game, but with new (and in some cases updated) re-writing so that it was not just a transcription of the existing rules.  Each new rule section completed could be an individual goal in the Patreon system, and delivering one or two a month might be reasonable, and no one would be paying anything until something was delivered each time.

Finishing the Wilderness… is the first task.  But after that, is there more support for a DQ-oriented Patreon, or for a mapping-oriented one?




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One Response to “Works in Progress”

  1. Two Views Mapping the Space | Antherwyck House Games Blog Says:

    […] I started on the recent military perspective map, I just threw blocks at it and let things go where they went.  There was not a planned organization […]

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