After some recent discussion about things DragonQuest, it occurred to me that I haven’t done nearly enough hex-grid maps. So this is a first step in remedying that deficiency.
I think that the under-caverns read well enough that a GM could readily use this without having to do lots of figuring out of what is where, and what the map contains.
If there’s interest, this could turn into another Un-Furnished Dungeon, though being hex-gridded rather than rectilinear probably dooms it from the start. So I’m not going to go into a lot of description of the particular features here, for the most part. But there are a few features that probably bear a little explaining.
- The spiral stair at the center of the large cavern leads up to the building above. The ceiling of the cavern is roughly 20′ high, so the whole stair is more than 40′ up into the building.
- The feature close by the stair (about 5 o’clock from the stair, 1 hex south-east) is a depression or ditch in the floor of the cavern that connects to the tunnel leading away to the right. The opening into the tunnel is only about 3′-4′ tall, though it gets taller as it slopes down away from the cavern. (The stippling pattern in the cavern areas and the lines indicating the slope read as similar values.)
- Several decoratively carved openings line the north-east hallway (upper right)
- The rubble at the upper left can be treated as solid wall, if the GM wants to keep this as a self-contained location, or the passage beyond may connect to something else, if it’s to be part of a larger setting. The stones could also be blocking the passage beyond, but the PCs might discover that there is a way to get through if they move enough of the stones and debris away.
- There is a floor trap in the secret hallway at the far right side which falls about 15 feet to the cavern room below.
As is the case with most of my maps, feel free to use this for any non-commercial purpose (with attribution). You can also contact me if you’d like to use any of my works for a commercial project.