There are two primary lines in this intersection, but unlike some of the others, this doesn’t have multiple connections between different paths. To get from one side to the other, you have to go through the two locked rooms on this one. There are a few side rooms, and one complex of rooms off the passages, rather than being connected to other parts.
These maps I’ve been making with very little post-processing. Generally, these are just pencilled and then inked and then scanned and posted, so some of the warts and flaws show from time to time. But, overall, they seem to be working well. I’m still very interested in hearing about anyone using any of these in actual play.