This map is very deliberately intended to be not just an intersection between a couple different passageways, but to specifically be a location for an encounter to take place (Balrog optional).
Graphically, this one’s different than the others in the series. I’ve generally settled on a style I’ve been using for most of the series (I love Dyson-style hatching as much as the next mapper, but some variety is good), but it’s not an absolute requirement for these, and I’ll likely do some other variants later on.
This map, along with the next few in the coming weeks, were drawn for this series at the end of 2015, but got scanned and put away in a different folder, so they fell out of the posting sequence until I recently came across them. I’ve already jumped out of sequence with Intersection O, the previous post in the series.