I’ve written up a few thoughts about the nature of DragonQuest and what makes it unique and compelling as a game system and setting. In short, I see DQ as a Renaissance game versus D&D as a Medieval game. If there’s going to be a new version of DQ, understanding its strengths and direction is important.
The whole article is posted at Dragonquestrules, but since there’s comparatively much more traffic here (as well as links out to other sites), I’m also putting out a notice about it here. I hope you’ll take a minute to check it out.