This is inspired by — and trying to replicate — old mining maps and geologic sections that used colors, as well as patterns, to show the different layers. And, of course, there are all kinds of passages and wandering bits through it to make it moderately dungeon-y.
It’s still an open question in my mind as to whether or not this is of any use for actual game play, or if it’s just a cool thing (and hopefully a little inspirational, to think about some adventure ideas). There’s something extremely compelling about section drawings, at least for me. But, while I find them endlessly fascinating to look at, I’ve never tried to use one in a game, myself, and I wonder if others do, or if these are mostly just fires to the imagination.
Originally, this was only going to be a black and white image. The different hatching patterns were sufficient, I thought. But, after scanning it and cleaning it up and shrinking it to a reasonable size, I started playing around with dropping color into it, and it seemed to be turning out pretty well, so I kept at it.
I thought I’d previously posted a mostly complete draft of this, but I couldn’t find it (just this mostly finished lower half). That just makes this a better reveal now. There are a couple other works-in-progress that I have in the backlog that need to get finished up, as well. Things are in a transition phase on several fronts, so hopefully it’s a good time to get some other things finished up and on to some new projects.