This is a fairly simple hex map showing a path and a stream crossing with some stepping stones. The other elements are intended to be the trunks of trees, but they may not read that way, since there are no branches or leaves. But that’s what those other bits are meant to be.
The scenario envisioned for this map to be used with was an ambush by a couple of archers who are working in conjunction with a nixie/water sprite. Most of the water is too deep (more than waist deep) to be able to be easily forded, other than near the rocks at the crossing, so a fight on both sides of the water will be a lot of ranged combat (and the tree trunks as cover then become a significant element).
I’m not a regular (or, at this point, even a sporadic) VTT user, so I don’t know if this is workable/usable for that sort of thing. Let me know if you use this in something like that, and let me know how well it works.
The original was drawn in pen on a hex page, so the hexes are integral to this image, and not something that could be turned off. But if you’re playing a game that uses a hex grid for tactical display, then give this a shot.