Feedback on The Wilderness of Ordurak has been pretty positive. The most recent comment, from today: “At a first glance, the module looks fantastic, a very “authentic” feeling I think.” Trying to match the SPI look was always a part of the intent, and it’s gratifying that backers of the project appreciate that about the adventure and the map.
A couple playtesters have looked at The Sentinel Chapel and given some initial feedback. I’ve got a few more things to do for it, based on that feedback. It was originally aimed at being a “capsule adventure,” like some other DQ titles; something maybe a little less fleshed out. It was originally aimed at being 4 pages, but then I played with some SketchUp modeling, and I wanted to include that, and the descriptions grew, and now it’s pushing past the 8 page mark, and I have some further information to fill in.
The story grew and fleshed itself out as I was writing, and it really does need another pass to bring it together. Some of the comments pointed out to me that it was much more of a first draft than I liked.
And, as much of a map maker as I am, even though I’m using someone else’s map for the adventure proper, it really could use a regional map, so I’m going to do that for it, as well.
Those still reviewing and playtesting I haven’t heard from yet, I’d really like to get your comments, too.