Archive for July, 2017

MonkeyBlood castle video

July 17, 2017


Video was not something I ever expected to be posting on this blog, but here we are.

For those that don’t want the backstory, here’s the link:

(Since this is only a basic account, I’m not able to post video here directly.  So it’s on a Google Drive link.)

This whole thing started when Glynn Seal at MonkeyBlood Design posted a work-in-progress map on Google+.  I saw that and immediately thought it looked like something that would be good to turn into a model in SketchUp.

I took a copy of the map and did some preliminary tweaking (since it wasn’t a flat scan) to rotate and bend it so I could use it as a base drawing to work from.  Then I pulled it into SketchUp and started messing around to see if I could turn something decent out of it without having to labor at it for huge amounts of time.  And, for a quick project, I think it’s turned out well enough.

Calling it video is a little much.  It’s just animating going from one scene to the next from a handful of picked scenes.  But it’s not something I’ve done before, so it’s pretty cool to see it flying around on a model I built.

The model itself, it must be said, is very much a Potemkin village.  I would have taken much longer and tried much harder to separate layers and work with pieces and make it more adaptable and usable if I was trying to make something really usable out of this.   As it is, it’s just a tissue of surfaces, with all kinds of brokenness lying right underneath. But for just some experimentation, it’s adequate for the task, and it makes a decent (and even flashy) presentation.


All of the materials textures are just straight out-of-the-box from SketchUp.  Again, that’s not wanting to put lots of time into it, but just trying to get a reasonably serviceable thing to see how easily it could be built.


This also posits a second level for Glynn’s original map.  So, even if the players have seen the inspiration map, there’s still lots of opportunity to do other things that they won’t know about.  Anyone making use of that map for an adventure now has another visual aid to show the players to give them a sense of the location and the exterior.



Updated Portfolio

July 9, 2017

In response to a recent request for my portfolio, I realized that what I currently had available was not very up-to-date.  In a way, the whole Antherwyck House blog is a portfolio.  But for a more curated and limited presentation, my new portfolio page is here:

The kinds of things I’m most interested in are the kinds of things that you’ve seen me posting already – odd geometries, section dungeons, isometrics, and other things dealing with somewhat unusual display of information.

As I say on the page, “I am aware of small budgets and I’m willing to work with you to try to make things work out.  I’m not going to give it away (and “for the exposure” doesn’t fly), but we can see if there’s a way to work with you, even if it’s a modest budget for a small project.  I’m a gamer, too, so don’t be afraid to reach out to discuss a project or an idea.”