Archive for May, 2018

April TTRPG Maker replies

May 7, 2018
I don’t have an essay for each of the questions, but for the #AprilTTRPGMaker questionnaire, I answered most of the questions for this hashtag.  
1. I’m Rodger Thorm – a pseudonymous identity for my RPG-related activities online. My RPG work is a side-line for me, which is why I use a pseudonym for the gaming stuff.
2. I’m in south-east Michigan, United States.
3. First came up with a set of house-rules, expansion for my DragonQuest campaign. Then started following sites like 20×20 Room and the like in the early 2000s. More recently, I’ve been most active on G+
4. Much of my work, particularly the commercial projects, has been for the SPI DragonQuest RPG. My group were early adopters (with a campaign that ran from 1981 through the mid 90s, and other iterations more sporadically since).
Also, I have done a bunch of map making and graphics. I do my own dungeon maps, and I’m interested in unusual kinds of maps and graphics, so I do experimental kinds of things from time to time. I also organized the Exquisite Corpse Dungeon project series.
5. As above, I’m a longtime fan of DragonQuest. At the time it came out, there were a lot of innovative elements that were very appealing, and we really took to it.
6. I haven’t played it in person to see how it actually works out, but, ever since I learned of it, I’m intrigued by the ‘Swordbearer’ rule for encumbrance that you can carry “10 things” at most.
7. Mostly, my workspace is wherever my computer is; it floats around as needed.
8. Routine? Ha!
9. Process? Double Ha!
10. Most recently, I really have enjoyed playing the board game Tokaido.
11. Antherwyck House Games: (antherwyck.com)
12. Antherwyck House is on DriveThru/RPGNow. I’ve run one crowdsourced project, but it’s mostly zero-time, zero-budget, and hope the right people happen to notice.
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14. As with half of everyone else who loved DQ before SPI croaked, I’ve thought about a re-release of the DQ rules.
15. Would like to work more openly and iteratively, to get early feedback on direction and see what people are excited by.
16. Thor Hansen is a frequent collaborator. We have several “in-the-pipeline” projects we’ve spent time working at, and trying to get some of them pushed through to completion. Donn Stroud is working with us on a Fafhrd/Grey Mouser-inspired game. Stephen Peto is a fantastic designer who is able to channel the style of SPI’s maps nearly perfectly.
17. Love to hear about how people are using things that I’ve been a part of.
18. Elves and humans. A little bit Shakespeare, a little bit myth, a little bit Tolkien. Trying to come up with a game that deals with the different lives of two communities with different needs and different timeframes.
19. DragonQuest is the obvious answer.
20. Pen and paper; CAD; GIMP
21. Not enough, sad to say.
22. Notes and lists. Scribble down a few words that are meaningful, and then expand on it later.
23. The aforementioned collaborators, as well as everyone who has been willing to participate in the Exquisite Corpse projects.
24. Probably the biggest thing I’ve done has been organizing the Exquisite Corpse Dungeons, where a bunch of map-makers have collaborated to make some really great dungeons (and a city map, and currently working on an overland map). We did a print run of the first one for Mythoard, and I sell prints of a couple of them direct through the Antherwyck House Games site for folks who want a hardcopy.
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26. At present, I blog at rthorm.wordpress.com, and I have a very underused Twitter @Antherwyck
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28. I have two RPG podcasts I try to follow regularly: Drink Spin Run with Adam Muszkiewicz and Donn Stroud; and RPG Panelcast from Jason Pitre.
29. There is a very old DQ community on Yahoo Groups, spread across about 4 interlinked groups. Trying to build more of a DQ community on G+
30. Keep pushing, even if you’ve missed the deadline.  Keep going.  Persist.
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