DragonQuest Adventures Published

Electronic versions (PDF) of two DragonQuest adventures, as well the Gazetteer and map (the setting for the Wilderness adventure), are now available on DriveThruRPG:


The Wilderness of Ordurak adventure bundle includes the adventure book, map, and a gazetteer book with more information about the region. If you are interested in the print version of these, please let us know. Because DriveThru requires separate orders for books and for cards (and the map is considered as a card because of their production methods), it will probably be easier for us to assemble bundles with the adventure book and the map, so that you don’t have to make two orders and pay for double shipping.

 

A group of adventurers is sought to aid in unraveling a mystery set in an untamed land. The Barony of Auskenheim is the most recent addition to the Confederation of Baronies, on the frontier where wild magic is more prevalent, and life is more dangerous, than in more civilized lands.

A quasi-sandbox setting for a group of 4 to 6 Adventurer level characters. The Wilderness of Ordurak is a fantasy role-playing adventure scenario designed for 4 to 6 Adventurer-level characters for use with DragonQuest (and other fantasy role-playing games).

 


The PDF version of The Sentinel Chapel is also available now. It is also in process with print approval, and should be available in a few days.

 

The Sentinel Chapel is a DragonQuest adventure for 3-6 adventurer-level characters.

Late in the year, as the harvest season is closing, and towns and villages are preparing for the coming winter, word has reached the group that someone is looking for a small band of adventurers for a dangerous, but well-paying task. They are to travel into the Fealhoa Valley, a region that has been deadly dangerous for the past 30 years, when it became overrun with monsters and undead creatures. A village called Cambray, several days’ travel into the Fealhoa Valley has been cut off, and no one has been in contact with that community for many years.

The adventurers are to travel to the site of a chapel located about a day’s travel from the town of Cambray and recover the silver letters on the family graves of a group of silversmiths who were originally from Cambray, and whose remaining family members now live in exile.

Although this adventure has been designed and written for the DragonQuest role-playing game, it can be easily translated for use with other game systems. The GM will need to make the necessary interpolations beforehand in order to do this.


Also, if you are interested in a bundle deal on all three Antherwyck House DQ adventures (also including The Water Works, either print or PDF), let us know about that too.

You can email us at DQ [at] antherwyck [dot] com

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