Archive for March, 2019

Soundtrack for Space: 1969

March 16, 2019

I think we’re going to stick with ‘Moon Station Zvezda’ as the title for the space game project.  But Thor mentioned an alternate title of Space: 1969, and that’s very, very good, as well.

However, my main question here is to solicit appropriate tunes for a soundtrack for a space-based game set in the early 70s.  What kind of things would you recommend?

The scenario is located (in the current iteration of the timeline) in 1973, but things into the mid 70s are probably okay, since it is an alternate timeline.  And it doesn’t have to be 100-percent of the time period, if there’s something more recent that nonetheless evokes the sense of the era.


Split-level cavern

March 7, 2019

overall Capture
Another cave hex map with some up-and-down in order to try to show two levels overlaid on each other.  It’s a twisty, two-level overlay with four openings to lower levels, and the large opening in the top-right rooms is like a balcony overlooking onto a larger room underneath (which could yield some interesting complexity in a combat situation).

The green area at the far right is a pool.  There’s a ledge on the far side, across the water.  There’s also a tunnel opening underwater that connects to a passage back to the central vertical shaft.

At a closer level of zoom, the shading indicating areas underneath other areas. When the image is zoomed out, though, it just appears as a shade, though it’s still probably adequately functional.  The map wasn’t designed to be colored, but experimenting with it worked well enough that I decided that this should be the version to post.

This seems like something that would be found in a jungle setting.  I imagine it with the entry steps, although wide, almost entirely hidden by vines and overgrowth.  But, of course, you can set it wherever suits.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project.

Ruvifeln’s Cavern Rooms

March 6, 2019

It’s been too long since I’ve had any kind of map to post, let alone one that’s a hex map.  But here’s a last one to be automatically cross-posted to G+ (and a reminder that you can follow this blog, or find me on other platforms if you’re interested in staying in touch and seeing more).

Portions of this cavern complex have been walled off to create several rooms.  The primary corridor for the area is the one running left-to-right at the top of the map (in this orientation).  An area of comparative isolation has been closed off with walls and doors.  There are two paths leading off to additional parts (at the bottom and at lower left) that could lead to other areas controlled by this access point.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project.