Split-level cavern

by

overall Capture
Another cave hex map with some up-and-down in order to try to show two levels overlaid on each other.  It’s a twisty, two-level overlay with four openings to lower levels, and the large opening in the top-right rooms is like a balcony overlooking onto a larger room underneath (which could yield some interesting complexity in a combat situation).

The green area at the far right is a pool.  There’s a ledge on the far side, across the water.  There’s also a tunnel opening underwater that connects to a passage back to the central vertical shaft.

oCapture
At a closer level of zoom, the shading indicating areas underneath other areas. When the image is zoomed out, though, it just appears as a shade, though it’s still probably adequately functional.  The map wasn’t designed to be colored, but experimenting with it worked well enough that I decided that this should be the version to post.

This seems like something that would be found in a jungle setting.  I imagine it with the entry steps, although wide, almost entirely hidden by vines and overgrowth.  But, of course, you can set it wherever suits.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project.

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