Archive for November, 2019

Sectional Cavern

November 30, 2019

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This was a partially completed map that I recently found while moving into my new space.  I had only penciled the map, but hadn’t inked it yet.  So, I did that today to finish it up.  There are a combination of cavern spaces along with more finished rooms.  Some connections are likewise more finished, like hallways, and others are rough cave tunnels.

This is potentially more useful than many other section maps I’ve seen (including most of the ones I’ve done) in that it has open connections off to both sides of the map, so that it can be incorporated into a more extended area.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project.

A new map in November

November 25, 2019

It’s been quite a while since I’ve posted a new map.  And it’s been good to break out the old pens and set up and draw another one of these.  Definitely some rust to be knocked off, too.

Photographing this (instead of scanning) and then trying to do some cleanup instead introduced some odd characteristics.  So let’s just leave this one as it is, and move on.

Another UCon (2019)

November 24, 2019

UCon badgeI was scheduled to run a couple of sessions of DragonQuest at this year’s UCon in Ypsilanti MI this past weekend.  I missed last year due to conflicts with my old job. Two years ago, I had one session with zero attendees, but the other session was sold out in advance (which turned out to be a group of players who all knew each other and were a gaming group back in their hometown; they were all interested in DQ, but had never played it before).  So that turned out to be a fairly interesting session.

Unfortunately, I had no one show up for either session of my game.  There was a guy who walked by on Friday evening and saw my DQ book on the table, and remarked on remembering playing DQ in college (me too).  But there were other things also being run that night, and one player wasn’t enough to get anything going.

It was my hope that signing up to run a couple events would spur me to work on writing a new adventure, but then we decided to buy this house we’ve moved into, so I’ve been kept busy with house moving and everything around that.

However, I did see a couple local people I’ve played DQ with in the past, and those conversations have started another cycle of thinking about starting a new DQ campaign, particularly now that I have a larger space that could be more accommodating to a group getting together here once a month, or so.

But, along with that, I’m thinking about how to make a lighter game system that would be more accommodating to a group of people who want to play the game and develop the story we are telling, and is less about the bits and pieces of the game mechanics.

Once more, I’m thinking about DQ Lite in some fashion or other.  Something that is easier to pick up and run with if you are only having infrequent sessions (which is the reality for most of us).