Another UCon (2019)

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UCon badgeI was scheduled to run a couple of sessions of DragonQuest at this year’s UCon in Ypsilanti MI this past weekend.  I missed last year due to conflicts with my old job. Two years ago, I had one session with zero attendees, but the other session was sold out in advance (which turned out to be a group of players who all knew each other and were a gaming group back in their hometown; they were all interested in DQ, but had never played it before).  So that turned out to be a fairly interesting session.

Unfortunately, I had no one show up for either session of my game.  There was a guy who walked by on Friday evening and saw my DQ book on the table, and remarked on remembering playing DQ in college (me too).  But there were other things also being run that night, and one player wasn’t enough to get anything going.

It was my hope that signing up to run a couple events would spur me to work on writing a new adventure, but then we decided to buy this house we’ve moved into, so I’ve been kept busy with house moving and everything around that.

However, I did see a couple local people I’ve played DQ with in the past, and those conversations have started another cycle of thinking about starting a new DQ campaign, particularly now that I have a larger space that could be more accommodating to a group getting together here once a month, or so.

But, along with that, I’m thinking about how to make a lighter game system that would be more accommodating to a group of people who want to play the game and develop the story we are telling, and is less about the bits and pieces of the game mechanics.

Once more, I’m thinking about DQ Lite in some fashion or other.  Something that is easier to pick up and run with if you are only having infrequent sessions (which is the reality for most of us).

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One Response to “Another UCon (2019)”

  1. Stephen Peto Says:

    IMHO things I would do to make the game more accessible would be to simplify some of the calculations required for skills, such as picking locks. Look at percentages for low level characters. DQ is designed for campaign play over an extended time frame. Nobody enjoys rolling when they have less than 50% chance. I’ve found the sweet spot to be between 60% – 70%. So, I would start higher with smaller increments. And over haul the magic system. Few of the general knowledge starting spells are very useful. I’d have less spells with higher base chance, and have these ranked 0 – 10, the same as weapons and skills.

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