Archive for the ‘Antherwyck House News’ Category

A box full of Wildernesses

March 30, 2017

[Edit to add: the maps arrived tonight.  See below.]

There’s a real joy in getting a fat box from Lightning Source (the printer for OBS/DriveThru/etc.)  These are the fulfillment copies of The Wilderness of Ordurak, and these will get packaged up and mailed out to backers and supporters of the project very soon.

We’re still waiting for the maps (which are printed at a different facility than the books, so have to be shipped separately).

 

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Holding Pattern on Wilderness

March 11, 2017

Apologies to all of you waiting to get printed copies of the Wilderness of Ordurak.

There is some kind of hold-up with the print production for the Wilderness, and we are waiting for them to resolve things at their end. According to my contact at OBS, there are a number of larger files that are all hung up right now, and Wilderness happens to be one of them.

As soon as that is cleared up, we should be able to get the print copies of Wilderness finished and shipped off to everyone.

Next Projects

February 28, 2017

The Wilderness of Ordurak is wrapped up, and now it’s time to contemplate what is next. And, dear reader, if you are interested enough to be reading this, then you could have an outsized influence in helping steer the course for what projects are next for me and for Antherwyck House Games.

In the spirit of those old SPI questionnaires, here is a list of several projects and a brief description of each. Things that more people are interested in, or things that people are strongly interested in, will tend to get more attention.


Gazetteer for the Wilderness of Ordurak [DQ, generic]
Further development of the Wilderness of Ordurak as a system-neutral setting. As with SPI’s Frontiers of Alusia, maps and descriptions of places are pretty system neutral. So there would be appeal outside of the DragonQuest community.
This is already underway.  How extensive it will become depends, in part, on whether there’s any demand for it outside the backers of the Wilderness adventure.

Exquisite Corpse Dungeon [mapping]
Is it time for another one, yet? Has everyone burned out on the concept now, and no one would be that interested in another one? Does it need to be something different in order to get anyone’s attention?

Small, Untitled DQ Adventure [DQ]
Far from the Wilderness in scope, just a small dungeon in a single setting. I’ve found a couple other maps by other people that have struck me as being very suitable for DQ. Something more on the scale of the House of Kurin, or even smaller.

The Piranesi City Dungeon [DQ, OSR, generic]
There is a towering prison wagon, 2 stories tall, and with wheels ofsolid oak that are taller than a man. It is drawn by 8 bullocks and it moves slowly through the City, deep in the middle of every night, from the Prison to the Palace, and then back. One morning, you get word of a prisoner who is going to be transferred that night. You have that day to lay your plans and make your preparations, and tonight you have to strike in order to free the prisoner.
This would probably be written with dual system stats, so it was statted and ready for use for DragonQuest as well as at least one other OSR system.  The concept should be applicable to other games without too much work.  It would be part city map (of the route the wagon takes), part gazetter, with lots of information about all the places and people along the way, so you can try to find places and resources to do whatever you want to do, and part caper adventure.  Not small, but potentially quite interesting.  And, I think it would even have some replay possibility, taken as a one-shot.

moebiscayneOgunimata [Cyberpunk]
An adventure for Cyberpunk originally written in the 90’s and still holding up. Seeing +Geist’s recent production of a really cool Cyberpunk supplement made me think there might be some interest in producing it. We’re still looking to get a sense of how many Cyberpunk players there might be, and whether there is sufficient interest in this. A couple playtesters would also be good to get some feedback on this.
I’ve already briefly spoken with Claudia Cangini about illustrating this. Ideally, I’d like to run a kickstarter on it, with one of the premiums being having sponsors (maybe as many as 8) get to have themselves/their character illustrated by Claudia, and that art goes into the final version, as well as the sponsor getting the illustration from her.

Expanded Alusia [DQ, generic]
This would require coordinating Stephen Peto’s availability to produce another map. His feel for SPI style is pretty excellent (as you’ve seen in the Wilderness of Ordurak map). Phil Wright has been doing some other exploration of FoA recently, and the idea of connecting and building out more of that world could be an interesting (and daunting) project to undertake.

moonbaseMoonbase Zvezda [?, generic]
Space spies in the 60s, dealing with intrigue and espionage from low-Earth orbit to the Moon, and beyond. Whether this is a light set of rules, or a one-shot adventure, or just what it turns into remains to be seen. I did a concept illustration for this a while back (right), which turned out pretty well and got some of the tech documentation style I was after. Now to do something more with it.

More maps [mapping]
I haven’t been making as many maps recently as I have in the past.  That’s partly due to the new job and partly due to other projects being more at the fore.  But I miss those explorations, and will probably have more along those lines in the near future.


On top of these projects, Thor has a couple things underway, including a dungeon adventure using one of my previously posted maps, and The Spires, an interesting game/setting for a post-human, post-apocalypse world of intelligent animals vying for power and resources.

Your feedback on any of these would be very helpful. You can comment here, or drop me a line at rodger @ antherwyck dot com.

Wilderness Proof

January 13, 2017

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So, I got the proof copies of the Wilderness of Ordurak adventure and there are a couple things yet to fix. The background color for the CC sections is a little bit too dark. I think it’s okay in the PDF, but it’s too obscuring in print. I’m also going to tweak the page layout so that there’s a little more gutter. It’s thick enough that they’re perfect binding the book, rather than spine stapling it, so it doesn’t lay open as easily as it might otherwise.

Phil Wright pointed out a couple other things that were missing or needed clarification, so that still needs to be addressed. I also have high-resolution version maps of the two maps from Stephen Peto which are better quality than what was originally included.

Should be able to get this taken care of over the weekend. PDF editions will have an update pushed, and I’ll get the print rolling as soon as I can.

December Antherwyck House TinyLetter

December 17, 2015

If you’re an Antherwyck House Games Newsletter subscriber, there’s a new one winging its way to your inbox.

And if you’re not, you can correct that oversight right here:

https://tinyletter.com/RThorm