Archive for the ‘Maps’ Category

Goblin Towers in Q-Space

May 14, 2022

Taking a bit of a break with this, to experiment with a different kind of structure. An earlier draft sketch was posted on Mastodon (in particular, my account at dice.camp). And a cleaned up, high contrast final first-state version is also here (below).

This should be usable as a dungeon, if the edifice suggests something in your imagination. Since it was created on a grid, it would be easy enough to add numbers along one axis and letters along the other, and then use those coordinates to identify each of the doors and windows (and if there is call for a keyed version, I might do that, as well). There are 15 doors and seven windows, each of which imply the presence of a room, so that allows a fair amount of space for different things to be going on. And the vertical configuration makes it easier to have separation between different inhabitants.

Let me know if you are interested in seeing more of this kind of thing. I enjoy the current series of Dungeon Fragments, and I’m going to keep making those. But I also want to include more alternative and experimental varieties of maps and drawings, as well.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

RT dungeons 2022

Dungeon Fragment 5-07

May 7, 2022

RT dungeons 2022

Rougher walls with crevasses and fewer chambers in this piece.  It started with a couple crossing lines, but then, as often happens, turned into a thing of its own character.  I was thinking about revisiting some of the old geologic strata I’ve used before to do the poche on this, but, once I had the outlines done, it seemed really best to keep with the same style I’ve been using recently.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 4-30

April 30, 2022

RT dungeons 2022

This map has turned out pretty well, in my opinion. It has the edge definition I tried a couple weeks ago, along with the more elaborate poche I’ve sometimes used in the past. Everything comes together really well in this.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 4-23

April 23, 2022

RTx2022-04-23sm

Very light image for this one; just a single medium line for walls and a simple stipple poche.  I might come back to this later and do something more with the walls, but for now, it’s a first state version.  The rooms are interconnected and fairly well jaquayed (even if some of the connections are to places off-map.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 4-16

April 16, 2022

RTx2022-04-15sm

After drawing the rough layout, it seemed that this map needed a more cavernous and less constructed style; this isn’t as suited to a block wall.  But, rather than doing another old school hatch like the last map, this map style seems to me to be an even older throwback; I think this is a kind of geological survey kind of look, but still with a little bit of D&D hatch patterning, instead of simply being perpendicular to the wall.  The other benefit with this is that it is quicker to draw (and the open sand patterning of the poche is also very quick to do).

The diagonal lines that were the original concept really don’t come through as strongly as the initial sketch implied. Some of that is the added roughening of the chambers, but even though the wall hatch is more regular, it helps emphasize the irregularity of the walls.

I like the style of this one, and will probably use this again for other maps in the future.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 4-09

April 9, 2022

RT dungeons 2022

Going back to an old school hatching for this one because any kind of block wall didn’t seem right for the kind of spaces in this space. This map also harks back to the older series I did a few years ago that was often meant to be intersections between different areas. This also has a lot of different passages coming together.

The rooms in this are not closed off with doors, and it would be very interesting to see how this worked out in a tactical situation.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 4-02

April 2, 2022

RTx2022-03-26sm

Another experiment with a more cobbled wall type, and then a corresponding fill pattern.  The way this turned out is pretty interesting; I’d call this one a surprising success. This started with fairly hard lined boxes for the rooms, but the rough character of the walls definitely changes that.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 3-26

March 26, 2022

RTx2022-03-22sm

This started as a very thready map with lots of passages interconnecting a couple of spaces. But then, the coarser texture for the walls made it a rougher kind of space overall.  It has an interesting quality that came out as it was inked that wasn’t in the original penciling layout. The pattern and the textures are what makes this map work.

There are several different passages from each direction, for a multitude of connections.  There are a couple of rooms, but the interconnections are the primary part of this section.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 3-19

March 19, 2022

This most recent fragment is set up with all of the hallways making a continuous path through the area, and the rooms in the area are placed at locations where the different corridors intersected.

This goes back to the pattern used in earlier maps from this series with stone pattern wall definition for both rooms and halls.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 3-12

March 12, 2022

The mix of different textures for the rooms and the halls from the last map was inspiring, so I tried an alternate version this time. The halls are stone lined this time, and the rooms are rough walled and hatched.

The contrast of textures works pretty well in this one; it’s one of the more appealing of these experiments, and I’ll probably do some other experiments working with this combination of elements.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 3-05b

March 5, 2022

So, another scheduling hiccup means that the image that was meant for posting today instead got backdated and posted for February 5. If you’ve gone back through older posts, you have already seen that one (link).

This map is a bonus, then. It has a few experimental elements. Rooms are outlined with the stone texture, and hallways are hatched instead. The halls are also relatively orthogonal while the rooms are much more freeform. And, this one doesn’t have any negative space poche*, unlike many of the earlier ones I’ve posted in this series.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

* Poche – (poe SHEY) the walls, columns, and other solids of a building or the like, as indicated on an architectural plan, usually in black.

Dungeon Fragment 2-26

February 26, 2022

LEAD Technologies Inc. V1.01

Here’s another map that has elements that were influenced somewhat in reaction to problems in prior maps.  Here, I was deliberately trying to vary the character of the wall stones, since a couple prior maps looked a little to even with those. This was also trying to be overlapping circles, and I’m not sure it quite manages that. You can see it if it’s mentioned, but I’m not sure that’s the initial read. But it’s got a fun sort of organic nature, and the hatch is a little different this time.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 2-19

February 19, 2022

LEAD Technologies Inc. V1.01

This map probably came about as a counterpoint to the earlier “intestinal” map from a few weeks ago. Not that it’s deliberately opposed to the earlier one, but that a different approach seemed right this time. There are still a couple of parts that bend the rooms from being simple shapes, alcoves or niches, and the one with an appendix room.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

AntherZine v1n2

February 19, 2022

AntherZine v1n2 cover

The latest issue of AntherZine is now available!

The contents of this issue include DQ articles discussing Poor Brendan’s Almanac, notes about a podcast interview with Chris Klug, and a new creature for DQ. There are also articles about managing an inn, which uses some DQ references, but is highly adaptable to any FRPG, and a table of interesting water crossing encounters. And, on the SF side of things, we have a remix of the game Scream! Into the Void! that was originally released last year by HodagRPG.

Right now, you can get it at DriveThruRPG .

If you just want the free stuff, it will be set to a PWYW price after the initial release period, so you’ll have to wait for a while, but keep on the lookout for it later this year.

The previous issue of AntherZine is also available as a Pay What You Want at DriveThru RPG.

Dungeon Fragment 2-12

February 12, 2022

LEAD Technologies Inc. V1.01

This fragment is twisted and looks a bit like a vortex, but fundamentally, it is just a simple crossroads. The twists and nooks give it a bit of richness, and opportunities for adding in some further detail.  And, of course, the curving, turning nature of the intersection could be disorienting to those who were traveling through without a map or a keen sense of direction.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Add Instagram

February 6, 2022

I’ve been poking around a bit with the various accounts I have online for my game-related activity and discovered that I have an Instagram account that I can actually post to.

I created the account and had it for some time, but I’d never used it because it wasn’t possible to post from the desktop. That was problematic for two reasons:
#1 – I do my map work on my computer for the scanning and post processing. A camera shot of a work-in-progress might get shared with friends or a person who commissioned a piece, but the phone isn’t part of my workflow.
#2 – I don’t want other apps on my phone. I try to keep the apps on my phone limited, and social media apps are not good things for me to carry around.

But, the blog is probably more of a backwater now, even compared to a few years ago. I used to get much more discussion about maps back in the G+ days, but those are gone now.

I’m utterly new to Instagram, though, so there will be some learning curve as I see about posting or cross posting to it. If it becomes a better way to reach a wider audience, I’ll start using it more.

Dungeon Fragment 3-05

February 5, 2022

This fragment offers multiple paths to get to any chamber, so there are options available from most of the rooms shown. The walls are decidedly blocks, as opposed to the cobbled look from the last map, although the halls and rooms are still not rectilinear.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

An Isometric Sketch 2-05

February 5, 2022

Something different for a change of pace. Felt like trying something isometric on a dot grid page.

This is just a quick-and-dirty stab at a type of drawing I haven’t done in a while. It’s given me a couple ideas for some further exploration, so there may be some more along these lines in the coming months. And maybe some odd variants, as well.

There should also be some more of the Dungeon Fragments in the next couple weeks.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 1-29

January 29, 2022

Why not a dungeon fragment with all sorts of irregular edges instead of nice, smooth walls?

This does take on a certain, shall we say intestinal character, I suppose, though the links between the rooms do not necessarily continue the theme.  One could easily imagine these chambers being occupied by some kind of insect colony, with thousands upon thousands of unpleasant critters spread throughout.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 1-15

January 24, 2022

This piece was created to be posted on the 15th, but since the Lunar project came along, and I had the opportunity to share that map, that bumped the space in the schedule for this piece. (For some reason, this didn’t post this weekend, so it’s been rescheduled to post Monday morning).

I’m happy that there is more work to be posted, and I’m also glad that there are more than the minimum of two of these maps that I wanted to have posted for the month; so I’m ahead of plan on that.  If I can build up more of a buffer, I might start doing additional posts, or posts on other days.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.