Archive for the ‘Orphaned Games and Sites’ Category

DragonQuest rules outline

February 26, 2018

For years, for decades, really, I have thought about a re-published version of the DragonQuest rules.  Like many other DQ players, it seems so wrong to me that this game should not be available.  DragonQuest still does some wonderful things, but it’s largely forgotten since it’s been almost 40 years since it was published, and SPI didn’t last long enough even to get the first rule supplement to market (though copies of the pre-publication rules are floating around).

So now, I’ve started the outline for a new, open-source re-write of the rules.

The DragonQuest rules outline is (mostly) just the framework of the rules – the first sentence after the rule number in a simple text file.  A couple extra bits were left in for reference in a couple places, but it’s pretty much just the 87 rules of the game.  No formulas, no charts, no numbers, so it’s not playable in this form.  But it distills the rules down to an essence that can be reviewed and then rewritten as a starting point for an open DragonQuest.

This isn’t the first time I’ve tried to do something along these lines.  In the past, I wanted to be very open and egalitarian and encourage everyone to contribute to it, instead of writing *my* version of DragonQuest that everyone else would pick apart.  But that never really got going. So I’m approaching it differently.  This time, I’m starting the project as my own project.  I’m going to try to be pretty open about the process, and feedback from the broader DragonQuest and gaming and OSR communities is going to be important to make this work.  But I’m not going to wait on it.  This version of an open set of DragonQuest rules is going to start from this outline, and move along at whatever rate I’m able to work on it.  There will be updates from time to time to show what has been done and have a chance for input from others.

Since Antherwyck House is producing DragonQuest adventures and materials, getting a version of the rules out there only makes sense.  Right now, it’s my intent to have an open-source core ruleset available for free, and then a more complete, detailed set of rules that we’ll publish in a more polished format with art.

This should not be my project alone, and anyone else with an interest in DragonQuest is welcomed to participate.  This is going to be open-source, so as soon as there is a full, working draft available, that will be shared and posted under a Creative Commons license.

The first step is going to be a revision of the old DQOS framework to allow for new rules to be fit in.

Link: DragonQuest rules outline


DragonQuest combat rules retro-clone resource

April 22, 2016

There is now a very basic outline version of the DragonQuest combat rules posted at DQRules.  I’m providing extra notice here for those of you who are following Antherwyck House for DQ-related stuff since there are more followers here than there are on DQRules itself.  There are PDF and .DOC versions, as well as a pretty bare plain text, so hopefully at least one of those will provide a useful version.

This is just the bare bones of the DQ combat rules, but is probably enough to run combats if you already have some familiarity with the game.  More importantly, it is the basic skeleton on which the system is built, so a retro-clone would start with this framework and expand out to flesh things out once more.

The other series of questions to be considered are regarding whether any of these core rules should be modified or revised as part of the new version of DQ.  A total retro-clone would stick to this with very little deviation, but a new edition of DQ should consider improvements and modifications.

Before things get too in-depth, this needs to be the next set of considerations.  There are some ideas already being kicked around, but additional feedback would be especially useful for this project.

What Should the DragonQuest Retro-Clone Be Called?

April 12, 2016

DQcoverI’ve opened up the idea of assembling a retro-clone of DragonQuest, but one question to be answered is: What should it be called?

For a long time, I was interested in using the original name for DQ: DragonSlayer (before a now long-forgotten movie of the same name came along, and SPI shifted the name of their FRPG in order to use that title for an equally long-forgotten tie-in game).  DragonSlayer would be a good name with a historical connection to the game, but things have become more complicated.

In the same realm of retro-clones and throwback games and the like, there is now a title called “Crimson Dragon Slayer” by Venger Satanis.  And given the potential for confusion between the two names (as well as the fact that he also publishes through OneBookShelf, as does Antherwyck House Games), that option is now much more problematic.

Also, even among the grognards and the long-time fans of DragonQuest, not a lot of them know the early alternate name, and no one looking for things related to DragonQuest is likely to be looking for things under another name, so it would have very little benefit to have a different name in order for people looking for DQ-related materials to find it.

There is also the Nintendo videogame series called “DragonQuest” that is often a point of confusion.  A new name might help distinguish between the RPG and the videogame, particularly since the latter is still actively being produced and promoted.

There is also the project organized through the Yahoo Groups called DragonQuest Open Source or Open DQ.  But OpenDQ is also a name for a data quality software project.

Retro-clones of other games need to avoid using the name of the original source, because those companies are still in business, and their trademarks for the original title are still active.  That is not the case with DQ.  So a name with “DQ” or “DragonQuest” in the title shouldn’t be challenged on that front.  The videogame might be more of a point of conflict.

So, it seems to be open season for a new name for the game.

This seems completely open for new ideas and discussion, so I hope you will add your suggestions to the mix.

Very, Very Meta-

June 23, 2015

There’s something almost mind-breakingly meta about finding an article about saving orphaned RPGs by using the Wayback Machine, and searching through a blog that is itself now gone except for the archive.

And it’s exponentially more bizarre for me to come across, because of who it cites in the article:

Rodger Thorm spots a Boing Boing post about copyright and points out the implications for RPGs. The US Copyright Office is looking into the need for a system to clear the rights for orphaned copyrighted works with no visible rightsholder. They want public comment, since they’re trying to figure out what the pros and cons are of various potential courses of action with regard to orphaned works.

As Rodger points out, there’s a ton of this kind of thing in the RPG field. If you’re a creator or a fan of an orphaned RPG — not one that the rightsholders won’t publish, but one for which the rightsholders are unknown — it might be worth your while to submit a comment according to the process outlined.

There’s also a reminder in there that I had another blog (now orphaned and forgotten; it’s a theme).  I think that the few bits that were there got migrated elsewhere (perhaps the early tail of this one, in fact), but I should go back and see what was there.