Posts Tagged ‘downloads’

Exquisite Corpse Dungeon 4

December 28, 2016

Are you in need of a last minute holiday mega dungeon? Then let us help you out with the biggest Exquisite Corpse Dungeon yet.  There are acres of passages, chambers, caverns, and more for you to explore.

A link to a PDF of the full-size (56″ x 12″) version of the map is at the bottom of this post.This is a reduced (but hopefully still somewhat readable) image of the whole map.

The Exquisite Corpse project has multiple participants who each have to construct a section of dungeon without seeing any of what has already been done.  For these maps, there is a tiny sliver of the previous section that shows where the connections should be, and then they have to map a section. Then they send a tiny sliver of their section to the next person who follows the same steps.  So there is no internal coordination, but something wonderful arises from the blind collaboration.

Sections of this one were drawn by Billy Longino, Kosmic Dungeon, Tony Obert, Jens larsen, Kevin Campbell, Rodger Thorm, David Millar, Paul Baldowski, Andrew Durston, Ivan Katyurgin, Nate McD, Christian Kessler, and Scott Aleric.

Since this is number 4, there must be some previous ones, right?  If you’re looking for more massive, collaborative dungeon art, here are links to the previous Exquisite Corpse projects:

And lastly, here is the link to the full-size 56″ x 12″ PDF: exquisitecorpse4final

The Exquisite Corpse Dungeon 2

October 23, 2015

The Exquisite Corpse Dungeon is a tricky project, because so much of it takes place behind the scenes.  Even the contributors don’t get to see the final product until the end.  Maybe you recall seeing the discussion a couple months ago.  But then it’s mostly been silent.  That doesn’t mean that things haven’t been happening, though.  And now, after more than 2 months and the work of 22 contributing artists, the newest Exquisite Corpse Dungeon is now revealed.


(there are even larger versions below)

It’s an enormous map.  The full size version fits an 18″ x 48″ sheet.  To keep it manageable, there’s the smaller (JPG) image above, to give you a sense of its scope, then a larger (JPG) version below the cut, and then, if you want to look at an even more detailed version, the PDF (6+ MB) is half size (9″ x 24″) and is amazing.  At a scale of 10′ per square, this map would be nearly 23 acres of dungeon ( 600 by 1680 feet at 10×10 square scale).  The individual sections are the same size (30 squares wide by 12 squares tall) as the ones in the first Exquisite Corpse Dungeon, but this time the map is twice as wide, so sections are side by side, as well as connected up and down along the map.

With nearly double the number of contributors this time, there are a lot of new faces, as well as many of the artists from the first Dungeon back and contributing to this one, too.  Contributors to the Exquisite Corpse Dungeon 2 are:

Nate McD
Patrick Usher
Jens Loldrup Larsen
L’Uomo Macchina
Josephe Vandel
Andrey Makarov
David Millar
Nate Marcel
Matt Bonhoff
Matt Widmann
Ivan Katyurgin
Scott Aleric
Kevin Campbell
Andrew C. Durston
Marc Majcher
Dyson Logos
George G
Jef Wilkins
Michael Patrick
Billy Longino
Sarah Richardson
Rodger Thorm

I’m grateful for the creativity of all of these people and their contributions to this project, and their enthusiasm for it.  There’s a lot of talent in that list (an awful lot!), and if you pay any attention to maps in gaming and RPGs,  then you recognize at least a few of those names.  If you are looking for someone you can work with for a project of your own, this is a really good starting point for finding someone.  Most of these people are readily found on Google+ (you can check in at the Exquisite Corpse Dungeon 2 Community to find them, or just search a name on G+).

More detailed maps are after the cut


Pentagonal Grid Sheet for Sharing

August 20, 2015

A lot of people were really interested in the Pentagonal Tiling Map posted earlier this week.  And a couple people have asked for a clean copy of the grid I used to make that map, so I have a JPG and a PDF version I’m making available.  I would be very interested in seeing any other examples anyone creates using these grids, and I’m especially interested in hearing about it if anyone actually uses the pentagon grid in a game.

type7tilingdiagramThat grid was made using the Type 7 tiling description (see illustration) from Convex Pentagons for Edge-to-Edge Tiling, I – a mathematical paper, but with useful diagrams of the then-known types of pentagonal tilings (14, at that time).  It’s a good resource for looking at the other types, in case you want to experiment with making your own.

For most, a JPG image is likely good enough for your purposes, and the image link at the bottom will probably be all that you need (click on it to go to the full size).  You’ll still have to scale it up to fit your paper size, but I think it should work reasonably well for that.  If you want the Letter size PDF file, you can download that, too.

(Please note, this was a quick-and-dirty version I just banged out to give the idea a try. There was no cleanup, and I see a few errors that would need to be fixed before a final version, but this should be perfectly adequate for experimentation.)

I’m planning to explore some of the other tilings, so there may be better resources in the future, with a collection of more patterns to use.