Posts Tagged ‘dragonquest adventure’

Jaquays Plain

January 30, 2017

One detail I wanted to point out in the Wilderness map is the Jaquays Plains.

jaquaysplain

 

If you’re at all a DQ grognard (or, for that matter, many other stripes of RPG gamer) you’ll recognize the reference.  Jennelle (who was Paul back then) Jaquays was (and still is) a prolific designer and artist who produced work for a variety of game systems, including the wonderful “Enchanted Wood” adventure for DragonQuest.

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Penmorfa Longhouse

October 5, 2015

This is a page from the Wilderness of Ordurak adventure.  With the picture and map and the general descriptions, it probably works fairly well as a standalone encounter location, even if some of the specifics are incomplete.

Penmorfa-page

This is what came of the Wilderness sketch from a few months back.  This is written for a larger DragonQuest adventure, but other than changing a couple of money references, I think it could readily be used for just about any game system.  And you could also take the picture and the map and re-purpose it for a completely different kind of encounter.

This is being shared for personal use, and I am happy to have the link shared if you want to point someone else at this, but please don’t distribute copies of this.  I know it’s going to happen, regardless, but I’d rather it wasn’t you that does it. Thanks!

And, if you do use this in your game and have some notes about how it went (or just if you read through it and have some feedback), I’d be glad to hear about it.

A ‘Wilderness’ sketch

July 15, 2015

penmorfa1-SK

I was doodling this on lined paper, so this’ll take some work, or some rework to do anything with it.  But, I think it shows the general idea for this location (a rough longhouse structure in the Wilderness built of stone and timber, backed up against a low cliff and roofed with felled trees).

This wasn’t meant as finished art, and it probably won’t end up in the adventure; it’s the kind of thing I might do in a game I was running for my own players, but it’s not finished art.  There will likely be a plan of this place, and maybe also a section through it to show what it’s like (or just a good descriptive paragraph).

Added some quick pencil shading for a little more (hopefully) clarity and readability afterwards; here’s the original:

penmorfa-SK
(10 minute sketch during a meeting)

New Print Proofs

June 13, 2015

Yesterday’s mail brought the proof copy of the printed map for “The Wilderness of Ordurak.”

ordurak

This is a 12 x 18 print on poster paper. It’s reasonably glossy (as you can tell from the photo) but not as heavy stock as the SPI map for Alusia (for those of you interested in the comparison); it’s definetely paper, rather than cardstock. It is folded (but then, so was Alusia), but it was shipped in a padded envelope, and it had a couple pieces of thin cardstock to protect it. I think that these should ship fairly well. (And a copy is going to Stephen Peto, who did this map, so we’ll see how shipping to the UK works. I had thought that DT-RPG had a POD site in England, as well, but apparently they print everything in the US and then ship internationally.)

The scifi certificate cards were also in this order, as well.  These are playing card size cards that you can use to keep notes for your games.  Fill in info for special equipment, or use as a small scale character sheet.  Card backs have a hex pattern, which can be used for mapping or other notes.

BSG

Logan

These will be coming to the Atherwyck House store at DriveThru RPG

Connecting Wilderness and Alusia

February 25, 2012

There was a question raised on the IndieGoGo page for the Wilderness project, wondering if the adventure “is taking place on Alusia or not. Does anybody know?”

Since the adventure will include its own map (the new quarter-map that Stephen Peto is working on) it is not going to be located on the Frontiers of Alusia map (though I expect an enterprising GM who really wants to transpose it there may find a way to do that). 

The better question would be if it will coordinate with Frontiers of Alusia at all. My initial thought in putting it together was just that I was creating a new map; I meant it to be a completely separate setting. However, I’ve ended up with something that might coordinate with the Frontiers of Alusia rather well, for some people.

This map is one possibility. The Frontiers of Alusia are to the south. The Western extents of the Confederated Baronies (mentioned in the Frontiers of Alusia) would occupy the area of the black rectangle in the middle (which would be another Alusia-sized map. What I’ve written about it (draft) for the adventure is this: “The region of the map can be related to Alusia with another map of similar size to the Alusia map covering the majority of the land of the Confederated Baronies north of the Frontiers of Alusia. For a comparison to Earth, that’s approximately similar to having Carzala as Bilbao, Spain and Cape Bage as Saint-Nazaire/Nantes, France, or Los Angeles to San Francisco for a west coast cognate in the US.”

There are probably many campaigns that have already developed their own extensions from the Frontiers of Alusia, and this extension may not readily fit into how their campaign has developed the lands beyond Alusia.

I haven’t gotten a lot of strong feedback one way or the other about having a connection with Alusia. I’m curious if those of you who are using Alusia have strong thoughts one way or the other. Do you think this is a useful enhancement to the existing setting, or is this stomping all over sacred memory, and Alusia should be the beginning and end of it all?

The artist for Wilderness

February 3, 2012

Had an exchange of emails with Nate Marcel, the artist who I’ve been in touch with about doing some illustrations for the Wilderness project. He’s posted a shout-out about the project on his blog, so I’m taking the occasion to also link to his blog.

Feedback from the adventure supporters about his work has been positive, too. This image (which I’ve linked to his online sketchbook) is very reminiscent of the illustrations by John Garcia from the original DragonQuest rulebook. It’s not the same style, but it has a similar character. (Garcia, unfortunately, died a few years ago). I’ve also been using this particular image as a placeholder/test image as I’ve been working on setting up the page layout. If you’re a DQ player, I think you’ll agree there’s something about this kind of black and white illustration that just seems right for DQ. I think he was a serendipitous find.

It’s a small job for him, but he’s been very receptive to working on a small scale gaming project and recognizing we don’t have a big budget. I’m looking forward to working with him on this.

Beyond ‘Wilderness’

February 1, 2012

The ‘Wilderness’ adventure fundraiser has made the basic goal, but I’m really hoping to get to twice that level, in which case I’ll be producing a larger (32 page minimum) adventure. If you’re still thinking about contributing, there’s a week to go, and your support would be greatly appreciated.

I’m thinking about taking a bit of the money from the fundraiser and creating a publishing house to produce DragonQuest material (and other stuff, too). I’ve revised the Antherwyck House name I used on the original Poor Brendan’s Almanac when I first put that together (though I’m not absolutely committed to that name). For now, I’ve also used the name on the revised Water Works I’ve been working on.

We could buy a domain or two, get hosting somewhere, form an LLC, and start making a line of DQ stuff available. With online distributors around and POD for people who want to buy hardcopies, there’s not much that would require labor, other than producing new material. With Poor Brendan’s Almanac, The Water Works, and the Wilderness adventure, we’d have three items in our catalog to start out. It’s not a huge inventory, but it would be more than a single adventure, so we’d have some presence from the outset.

Although there haven’t been thousands of people flocking to support ‘Wilderness,’ there are enough supporters that we’ve been able to meet a modest crowd-source goal. That shows that we do have an audience, and if we build on that base, it might be possible to expand things.

It’s looking a ways ahead at this point, but would another fundraiser to gather general support for starting a new DQ-oriented publisher make sense? Something to think about.

To Crowdsource a New DQ Adventure

June 24, 2011

Looking at things like Kickstarter, I have been thinking about seeing if there would be interest in the DQ community to support the creation of a new DQ adventure.

I’m thinking about creating something, and offering premiums and opportunities for people to help support it. People who contributed some amount will get a copy of the adventure before it is released online. A higher level of contribution would get a hardcopy. People who wanted to contribute even more could have a say in some of the creation of the adventure; for instance, if you wanted to be a supporter of the project, you could have a place from your campaign incorporated into the adventure or used as the setting, or have a PC or NPC from your campaign included in the adventure, or ask for a particular College of Magic to be incorporated into the adventure.

If there are a few people who would make a contribution to the project, I could justify taking the time to work on this. The downside to the idea is that there are only a few people playing DQ anymore, and probably only a tiny number of those who would spend money on a project like this.

I’ll probably post this idea to the DQ lists in a while, if I think I could make it work. If anyone reading this blog is a DQ fan and has comments on the idea, I’d be interested in your thoughts and feedback.