Posts Tagged ‘module’

Post- Deal of the Day Thoughts

January 3, 2019

Thanks to the folks who picked up a copy of “The Sentinel Chapel” as yesterday’s Deal of the Day at DriveThruRPG. It was good to get a few sales, and now it’s in the hands of a wider range of folks. Hopefully, a couple of them will give some feedback, and then, maybe, we’ll work on putting out a sequel to it (?)

No promises there, but it’s in the back of my mind.

I’m surprised at the uptake from Fantasy Trip (TFT) players, and I only started re-discovering the close connections between DQ and TFT over the break, when I put together the conversion page. But, with the recent new activity for TFT, this might be a useful synergy.

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The Wilderness of Ordurak

October 26, 2016

Here’s something that has been a long time coming; the cover for the “Wilderness of Ordurak” adventure with art by Nate Marcel (and a few interior illustrations by him, as well).  This is an adventure written for use with DragonQuest, but, it should be adaptable to other games.

capture-wildcover

The original backers have gotten proof copies to look over.  There are some known issues, so there’s a little editing and revision work to be done, yet.  But this is finally just about complete.

The original crowd-supported project proposal was for a 16-page adventure.  This is presently clocking in at 54 pages (including the cover), plus there is a 12″ x 18″ region map.

Some people who missed the original crowd funding period have asked about getting in on this project.  It looks like IndieGoGo added a feature called InDemand that “lets anyone back you after your crowdfunding campaign is over.”  However, I haven’t been able to enable that feature on the site.

But, if anyone is still interested in getting in as a supporter at one of the Mercenary levels, let me know, and I will set up a selection at the Antherwyck House store to make those options available.  There is not a good way to extend any of the Adventurer or Hero levels at this point, since those were options that involved input in deciding the content of the adventure.

We’ll have more information about this adventure as it gets into production.