Posts Tagged ‘wilderness’

Wilderness of Ordurak Players’ Map

November 18, 2018


This should have been included from the outset, really.  Since the adventure in the Wilderness of Ordurak is dealing with an unknown wilderness region, the players should have a map with only limited information on it.

So, this is a map that GMs can give their players that shows them the known lands in the eastern part of the map, and only the limited information about the region of Auskenheim and the road from Calogero.  A few names remain on the map for things that are known to be out there, so there’s a general sense of where they are, but not a clear indication on the map.

It’s also another chance to show off the work that Stephen Peto did on making such an SPI-like map.  Even if you aren’t interested in the DragonQuest adventure, the Map and Gazetteer are a really great setting that could be used with any fantasy campaign.

This map is now included in the bundle from DriveThru.  If you didn’t get notification already, drop us a line and we will get that sent to you right away.

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Works in Progress

February 19, 2016

Here are updates on several different things for the past couple weeks, including a work-in-progress map, the Exquisite Corpse CITY project, and a couple of DragonQuest-related items.


The map is a progress shot of another “military perspective” map.  This was trying out a shading (using a gel ballpoint pen; not how the finished version will be done. This was just testing on a photocopy of the map).  The colored shading seems to help with reading it more clearly (and shadows on the ground may help, as well).  I’m thinking about also making a simple, standard overhead view map of this same complex, to make it easier for a GM to make notes and keep track of where the characters and the opposition are.

progress2 draft

Would this be good as a future Un-Furnished Dungeon? Or, the second map could be a Patreon supporter premium, if I got that up and running.  (Some other thoughts on Patreon below.)


The Exquisite Corpse City project is still under way, and we seem to be making a little progress.  I’ve handed off sections to a couple more people this weekend, and the number of available slots will keep increasing as more pieces are done and the city grows, and there are more edges to add on to.  I’ve posted a glimpse of the 3/4 completed city center, to give a sense of the variety of styles that are going to be in this from the outset.  For those of you who aren’t following the Exquisite Corpse CITY Google Group, here this is:

EC-city-prev

I really like the very different styles that are in this already.

The start was slow, because there are only 4 sides to the initial starting square.  With 3 of those sides now extended, there are now 5 openings, and another 3 will come open when that 4th side is done.  And as some of those get finished, even more openings become available.

This Exquisite Corpse is a little more difficult to manage, since part of the process is to have each artist go back and add in some buildings in their style to the section that they built from, so the seams in the city should be a bit less straight line.  That requires everyone to work on top of everyone else’s drawings, so that is causing more complication, but I think it’ll turn out well in the end.


The DragonQuest adventure (Wilderness of Ordurak) was subject of some recent discussion on the DragonQuest RPG group.  We are really hoping that it is going to be done in the next couple months, along with the revised version of The Water Works adventure and the Poor Brendan’s Almanac supplement.

If Patreon had been around a few years ago, that would’ve been a much better model to work from.  And, I’ve been thinking about starting a Patreon for the maps I’ve been making, although there are many other gaming map makers out there, and I’m not sure if there would be interest in supporting my work.  (If you would seriously be interested, though, let me know.  If there are at least a few potential supporters, I’d be more tempted to start something like that up.)

The other thing that would make a lot of sense as a Patreon project would be a re-write of the DragonQuest rules (aka Open DQ).  This is an idea that’s been kicking around, though without much interest behind it, for quite a while.  Like other OSR retro-clones, it would be a compatible re-write of the rules to duplicate the functionality of the original SPI game, but with new (and in some cases updated) re-writing so that it was not just a transcription of the existing rules.  Each new rule section completed could be an individual goal in the Patreon system, and delivering one or two a month might be reasonable, and no one would be paying anything until something was delivered each time.

Finishing the Wilderness… is the first task.  But after that, is there more support for a DQ-oriented Patreon, or for a mapping-oriented one?

 

 

Connecting Wilderness and Alusia

February 25, 2012

There was a question raised on the IndieGoGo page for the Wilderness project, wondering if the adventure “is taking place on Alusia or not. Does anybody know?”

Since the adventure will include its own map (the new quarter-map that Stephen Peto is working on) it is not going to be located on the Frontiers of Alusia map (though I expect an enterprising GM who really wants to transpose it there may find a way to do that). 

The better question would be if it will coordinate with Frontiers of Alusia at all. My initial thought in putting it together was just that I was creating a new map; I meant it to be a completely separate setting. However, I’ve ended up with something that might coordinate with the Frontiers of Alusia rather well, for some people.

This map is one possibility. The Frontiers of Alusia are to the south. The Western extents of the Confederated Baronies (mentioned in the Frontiers of Alusia) would occupy the area of the black rectangle in the middle (which would be another Alusia-sized map. What I’ve written about it (draft) for the adventure is this: “The region of the map can be related to Alusia with another map of similar size to the Alusia map covering the majority of the land of the Confederated Baronies north of the Frontiers of Alusia. For a comparison to Earth, that’s approximately similar to having Carzala as Bilbao, Spain and Cape Bage as Saint-Nazaire/Nantes, France, or Los Angeles to San Francisco for a west coast cognate in the US.”

There are probably many campaigns that have already developed their own extensions from the Frontiers of Alusia, and this extension may not readily fit into how their campaign has developed the lands beyond Alusia.

I haven’t gotten a lot of strong feedback one way or the other about having a connection with Alusia. I’m curious if those of you who are using Alusia have strong thoughts one way or the other. Do you think this is a useful enhancement to the existing setting, or is this stomping all over sacred memory, and Alusia should be the beginning and end of it all?

The artist for Wilderness

February 3, 2012

Had an exchange of emails with Nate Marcel, the artist who I’ve been in touch with about doing some illustrations for the Wilderness project. He’s posted a shout-out about the project on his blog, so I’m taking the occasion to also link to his blog.

Feedback from the adventure supporters about his work has been positive, too. This image (which I’ve linked to his online sketchbook) is very reminiscent of the illustrations by John Garcia from the original DragonQuest rulebook. It’s not the same style, but it has a similar character. (Garcia, unfortunately, died a few years ago). I’ve also been using this particular image as a placeholder/test image as I’ve been working on setting up the page layout. If you’re a DQ player, I think you’ll agree there’s something about this kind of black and white illustration that just seems right for DQ. I think he was a serendipitous find.

It’s a small job for him, but he’s been very receptive to working on a small scale gaming project and recognizing we don’t have a big budget. I’m looking forward to working with him on this.

The Wilderness in Microscope

December 23, 2011

I’m thinking about running an online Microscope game to set some of the backstory and history for the “Wilderness of A—”

I’ve been interested in Microscope since Thor pointed it out to me a few months ago. I bought a copy of it, but I haven’t had a chance to try playing it yet.

It struck me, a couple days ago, that I might be able to do an online Microscope game with specific focus on the backstory for the adventure I’m working on. So, I’m going to invite all the current contributors to participate in a world-building game.

I’m not sure if this will work well, or not, but in any case, I think it will help generate some ideas, even if I end up changing and revising things significantly from the game as it plays out. And it will be a chance to play a game of Microscope, as well. I’ll email the contributors about this shortly. If you’d like to get in on this, sign up as a contributor to the “Wilderness” fundraiser.

My previous posts on: Microscope|More Microscope

Microscope site

What’s That Map?

December 3, 2011

There’s a map occupying the homepage on the Wilderness of A— Fundraiser page; what is it and where did it come from?

This is a portion of the map from my Caldera campaign. The city at the center of the map is Gafton, where the campaign was based. It was just a black and white map, but I took a little while and added some color to it to make it more visually appealing. It’s a 5 mile hex scale; the scale of the DragonQuest strategic hex grid.

While I don’t think it looks too bad, this is NOT the location I’m looking at for the adventure. It’s just here as eye candy (and hopefully you find it appealing like that). If you can use it in some fashion in your own campaigns, that’s great.

But I do have some questions about the setting for the Wilderness adventure, and I’m interested in feedback from you, the potential players and GMs. Schematically, here’s an initial look at the kind of configuration I am looking at for the adventure right now:

The issue at the heart of the adventure is the need for goods from the Barony having to go down to the Frontier Port, then sail across the Ocean to the Port City, then travel overland back up to the Kingdom’s capital. A direct road would be quicker; that’s the Baron’s project, and, since there is difficulty, that’s why he needs the help.

The questions for discussion regarding the setting are:
* What kind of environment would fit in for most campaigns? Right now, I’m thinking of making it a combination of wasteland, forest, and mountain.
* Does the concept of a Kingdom at the edge of the known world and a frontier Barony fit for most campaigns? (Basically, are you going to be able to use this?)
* Should the adventure be located in relation to the Frontiers of Alusia?

Even if someone takes the Hero – World Supporter perk in the fundraiser, these are going to be valid questions, so I’d appreciate your thoughts about it.