Expanding from my dice.camp post :
I’ve been trying to pull together the pieces of a DragonQuest adventure idea for a while. I’ve had ideas for a couple interesting things earlier this spring – and in particular, a sequel to my first published DQadventure, The Water Works – but it wasn’t coming together completely. This weekend’s breakthrough was coming up with a framework for what is going on. I’m not sure if it’s going to work out yet, but I have something that I can start to work around. As a seasonal metaphor, I have a skeleton, and now I can see if I can put flesh onto those bones.
I often start with the architecture, and build up the narrative to inhabit that place. I have a couple locations I wanted to use, but had to figure out who was in them and why they were there. Now that I have some of the why, the next pieces will start to come together, hopefully.
I’m always leery of predicting that the path forward is now clear, because prior experience has taught that that is never the case. But, if you are a DQ GM who might be interested in this, I’d like to line up a couple of alpha reviewers for feedback about parts of this once it starts getting to that point.
The premise for this, in the broadest terms, is going to be another elemental magics laboratory to be explored; this time it’s a facility for the College of Air Magics. The final title will be something different, but for now, I’m referring to this as the Gasworks.
Other updates
There are now three sets of #dungeon23 Pamphlet Zines available. I’m still looking for one last piece of art for the last three issues; if you have a lead on someone who has a small piece of dungeon-related art that they would be interested in licensing for use in a small zine project.

If you want to pick up a copy of one or several of the PDFs for these, they are available at both DriveThruRPG and rthorm.itch.io. Each zine is a single-sheet, legal-size, double-sided, black-and-white zine with random tables, map fragments, and a thematic article. Hardcopies are available from Exalted Funeral or directly from us through the itch.io site. You can pick up single issues from Exalted Funeral; if you purchase through itch.io, they are available only as a set of 3 zines (sets divided in each quarter of the year).
On a more personal note, things have been a little more sparse around here the past few weeks because we had a house fire earlier this year, and all the complications from that are taking a lot of attention. But hopefully we can start to do a bit more on some other RPG things.
A couple months ago, something put a couple pieces together, and it clicked as the latest inspiration. It feels like something I might have some traction with this time. For the first time, there are characters (NPCs) who might be there. There are a couple of set-piece elements that could be developed into something that might be cool. I even have a rough, drawn-on-lined-note-paper sketch map for a locale that starts to suggest some elements.


I was scheduled to run a couple of sessions of DragonQuest at this year’s UCon in Ypsilanti MI this past weekend. I missed last year due to conflicts with my old job. Two years ago, I had one session with zero attendees, but the other session was sold out in advance (which turned out to be a group of players who all knew each other and were a gaming group back in their hometown; they were all interested in DQ, but had never played it before). So that turned out to be a fairly interesting session.




The next thing to come along (hopefully by the end of the year) will be a Gazetteer for the Wilderness of Ordurak map that provides more background on the region in a similar fashion to the “Frontiers of Alusia.” The print version of the “Wilderness” map is a 12″ x 18″ mini poster. Those who like the setting presented in the “Wilderness” adventure will have more information for further adventures set in this region. And, as was the case with the original “Frontiers,” this will be usable with any game system fairly readily.